FNAF 2 Office

FNAF 2 Office Guide

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Five Nights at Freddy’s 2 is full of engaging activities and replay value. It is filled with animatronics and a large number of tasks that you have to manage all at once because the game introduced us to new features and gameplay options. FNAF 2 is different from its predecessor – Five Nights at Freddy’s 1, as it removed the doors and the power level within the office, replacing them with much more intense features.

Now it’s much more challenging to deal with the deadly animatronics found everywhere throughout the pizzeria.

Five Nights at Freddy's 2

Summary

This article will guide you into everything you need to know about surviving Five Nights at Freddy‘s 2. It will show you what kind of animatronics exists, and there is an available guide for each night, so you never get lost when beating the game.

This should serve as a guide that you can always look back to when you are stuck at a certain point in the game. In addition, it is undoubtedly going to help you complete your nights as fast as possible.

Everything You Need to Know

You must consider that Five Nights at Freddy’s 2 is different than the first Five Nights at Freddy’s game.

In Five Nights at Freddy’s 1, the player gets used to the safety of the doors, which serve as a good kind of protection against the deadly animatronics. But, the FNAF 2 office is much different. It’s much harder to survive as there are more things to consider.

The nights are also a little bit shorter. Each hour in the game is 1 minute and 8 seconds long, meaning that the entire night should last around 6 minutes and 48 seconds. Also, it is most likely that your time will pass faster anyways, as the gameplay in FNAF 2 is more fast-paced.

The game has now become more interesting and more difficult. There are multiple tasks that you have to manage at once. While the roster of animatronics is almost three times larger than before, it is a challenging game that will, in the end, really get the best of you.

New Mechanics

There are no more doors in Five Nights at Freddy’s 2, you have to rely on your flashlight and its batteries. If that doesn’t help, right next to your cameras, there is a Freddy mask which you can wear to make other animatronics believe that you are one of them. This is the crucial factor of FNAF 2, as the game is impossible to beat without using the Freddy mask.

There are now three openings from which animatronics can come through, instead of two like in the previous game. The first one is the Hallway, from which the majority of the animatronics comes through, and the second two are the left and right vent.

The player is now more vulnerable than ever, relying solely on the flashlight and its batteries, which is a good thing since you now get to choose more whether you want to use it.

Just when you thought it couldn’t go worse, the Marionette was introduced – a new animatronic that you have to constantly soothe by going to his room on the cameras and winding up his music box, so he doesn’t become aggressive and come to your office and jumpscare you.

New Mechanics

Importance of Audio

Audio in Five Nights at Freddy’s 2 became slightly more important than in the first game. Without audio cues, you would constantly check certain areas to ensure that there aren’t any animatronics hiding there.

For example, the ventilation system uses a lot of audio cues, where animatronics can be heard moving through the vents. So it either sounds like bumping or something metallic moving. Another great example is when Mangle comes into your right vent opening, you can hear straight away her eerie radio static noise that will immediately let you know that she is in there, making you able to put your mask on without just waiting for it it it the noise to be gone.

It’s important to distinguish different audio cues, as it can help you navigate through the night without the need to check unnecessary places.

The Animatronics

Withered Freddy

The Animatronics Withered Freddy

Withered Freddy is one of the new Withered animatronics introduced in Five Nights at Freddy’s 2 as one of the antagonists that haunts the player throughout the majority of the game.

He may look much more terrifying in relation to the regular Freddy, but he is not hard to counter. Withered Freddy won’t be active from the start, however, he will start moving through the pizzeria from Night 3 and beyond.

He will slowly make his way into your office through the hall, and once he is in, all you need to do is put your mask on time for a few seconds, and he will then just fade away.

Looks-wise, he appears to be bigger than the regular Freddy animatronic, and he is also more torn apart and decayed. However, he is much scarier than Freddy from the first game, and I think he is worthy enough to be considered one of the better designs in the series.

Withered Bonnie and Chica

Withered Bonnie and Chica

Withered Bonnie and Chica are two new Withered animatronics introduced as antagonists who hunt the player almost all night. They are mentioned under the same section because their behaviors are too similar to one another.

They won’t be active straight away from the first night. Withered Bonnie and Chica will make a more significant appearance in night 3 and after. They come into your office either through the hall or through the vent openings in the office.

So you will be able to see Withered Bonnie in the hall, while Withered Chica only goes through the vents, completely avoiding the hall. And Withered Bonnie can come into your office straight from the hall just like Withered Freddy does.

But when they are in the vents, they will not appear in the opening when you flash the light, but will come to your office to try and jumpscare you. So you only need to put your mask on to make them go away, just like with Withered Freddy.

There is also a reference to the behavior of their regular counterparts where in the first game, Bonnie comes from the left side of the Hallway, while Chica comes from the right. The similar case is present here where Withered Bonnie will come into your office through the left vent opening, while Withered Chica comes from the right vent opening.

By design, they are much different from their regular counterparts. For example, withered Bonnie is missing his entire face, revealing his endoskeleton and bright red eyes, while Withered Chica is missing both of her arms. In addition, her large arms beak is constantly wide open, revealing multiple sets of teeth.

Withered Foxy

Withered Foxy

Withered Foxy is one of the antagonists who is present almost every night. He has a unique role within the game, his behavior is unique, just like in the first game. The first night is the only one where he isn’t present. After that, you will find him every next night, where he is a big obstacle made to prevent you from abusing the Freddy mask too often.

Once he leaves Parts and Service, he will only stay in the Hallway where the player can see him when flashing the light. Therefore, to counter him, you need to constantly keep an eye on him by shining the light directly at him, as he is mimicking his behavior from the first game.

If you forget to check on him every time you put your cameras or mask down, theres a high chance that you will get jumpscared by him, but it all depends on the night you are playing. You don’t need to constantly keep the flashlight running on him because it will just drain your battery even more. Instead, you just need to flash him a few times, and you are good to go.

It can be very easy to forget about him, as there are many other things that you need to worry about when surviving the night, so don’t let your guard down as he has a proper jumpscare which, in the most cases, will happen in when you least expect it.

He isn’t different much from the regular Foxy animatronic appearance-wise. He looks almost exactly the same, just a little bit older and more torn apart than before.

Balloon Boy

Balloon Boy

Balloon Boy is a new animatronics that made his debut in Five Nights at Freddy’s 2, as one of the few antagonists who doesn’t try to kill you. At least not directly.

He is different from other animatronics because he doesn’t have a jumpscare, but rather he tries to help them by getting into your office and removing your batteries from your flashlight. Balloon Boy will become active on Night 2.

Balloon Boy comes from the left vent. His laugh and bumping in the vent is the indicator that he is active during the night. He is the only animatronic in FNAF 2 with a voice, so you can hear him say prerecorded lines like “Hello” or “Hi.”

You must constantly check your left vent opening in case he is sitting down there waiting for you to go to the cameras so he can come into your office. One good method of knowing whether he is actually in the vent opening is by listening to his laugh. If he laughs around four times in a row, there is a high possibility that he is in the vent opening.

If you fail to stop him on time, he will stand in front of you while holding a balloon in his hand. You will be left without batteries, making you unable to check the vent openings and Foxy in the Hallway. Balloon Boy’s presence in your office, in most cases, indicates an instant game over for you. Even though he doesn’t have a jumpscare, he is as deadly as other animatronics.

His design is also unique, like his behavior, because he doesn’t look like a regular animatronic but rather like a wooden doll or like some kind of a simple robot.

Marionette

Marionette

Marionette is one of the animatronics who made her first debut appearance in Five Nights at Freddy’s 2, as one of the main antagonists who the player must check throughout all nights. Since the first night, she has been active, and she is also not like the regular animatronics.

Marionette is always closed in a box at the Prize Corner to stop her from leaving. So you have to constantly wind up a music box that will soothe her. You will have to repeatedly do that throughout the entire six nights.

And if you don’t manage to do that, there will be a warning sign at the right corner of your screen that will indicate that she is going to leave the box son. And once she leaves, you can consider that an instant game over as she will jumpscare you in a matter of seconds.

Marionette, by design, is not like other animatronics. She is not an anthropomorphic robot but rather a puppet that is ready to kill you at any given moment.

Toy Freddy

Toy Freddy

Toy Freddy is one of the new Toy animatronics introduced in Five Nights at Freddy’s 2. He is one of the antagonists who will try to kill you for the entire night. Toy Freddy is active from Night 1, but there is a high possibility that he will not come into your office at all. He gets more aggressive from the second night, and from that point on, he will come  into your office more often.

He shares the same behavior with Withered Freddy. Unfortunately, Toy Freddy can’t fit in the vents and can only come through the hall, but he will be visible in the Hallway when you use your flashlight.

You can put on your mask while he is in the Hallway to make him go away, but in my opinion, it’s better if you wait for him to come inside. So if he manages to get into your office, you must put your mask on as soon as possible to make him go away, unless you want him to jumpscare you.

Toy Freddy is the child-friendly version of Freddy Fazbear. He is much brighter in color and wider in size.

Toy Bonnie

toy bonnie fnaf

Toy Bonnie is one of the new Toy animatronics and one of the antagonists who tries to kill the player for all six nights. He is active from the first night, and he is actively trying to get into the player’s office. So don’t expect to see him on the third and fourth night because that is when he is least active.

Toy Bonnie will exclusively come into your office from the right vent. He will head straight for it, and in the end, you can find him leaning out in the vent opening, waiting for you to open the cameras, so he can jumpscare you. The good thing about him is that you don’t have to immediately make him go away, so if you are busy rewinding the box, that is perfectly fine unless you spend too much time there, resulting in a jumpscare.

To make him go away, you must first see if he is in the vent opening by turning on the lights in the vent. If he is in there, you must put your mask on and wait until you see him come right in front of you. He will come to check you out and then quickly return back to the inside of the pizzeria.

Toy Bonnie is the child-friendly counterpart of the regular Bonnie animatronic. His design features a much brighter shade of blue, and he is also smaller.

Toy Chica

toy chicca

Toy Chica was introduced for the first time in Five Nights at Freddy’s 2 as one of the antagonists who will try to catch and kill the player for the entire six nights. Toy Chica has been active since the first night. But she will be pretty passive during the third and fourth night.

She will come to your office by going through the left vent. You can still see her in the Hallway sometimes, but she isn’t being a threat to you. You should only be concerned when she is in the left vent opening, as that is the point from which she can jumpscare you.

Once you find her in the left vent opening by flashing your light, put your mask on and wait for around five seconds. While doing that, you probably can hear the banging indicating that she is moving through the vents back into the pizzeria.

Toy Chica is the child-friendly version of the regular Chica animatronic, and by design, she is curvier and smaller in size. That is probably one of my favorite Chica counterparts, look-wise.

Mangle

Mangle

Mangle is one of the new antagonists who tries to kill the player throughout the nights. Most players will encounter Mangle on Night 2 because that is when she gets activated. She can be very aggressive at times. She will usually progress through the pizzeria, and there is a possibility that you can see her in the Hallway hanging from the ceiling. But she will solely attack from the right vent opening.

If you play the game with sound on, you don’t even need to check on her by looking at the cameras or by flashing the vent opening. All you need to do is listen for the loud static that Mangle produces everywhere she goes. So if you start hearing the sound all of a sudden, put your mask on as fast as possible to make her go away further from your office.

But if she somehow manages to get into your office while you were checking the cameras, Mangle will hang from the ceiling and wait for some time in order to jumpscare you. She won’t kill you immediately upon entering your office, but there is a low chance that you are going to survive her because as soon as you turn on the cameras, she will surprise you with a jumpscare.

Mangle is the child-friendly version of Foxy, which got dismantled by the toddlers who were being rough while playing with her. Because of this, she is described by the employees as a put-back-together attraction.

Golden Freddy

Golden Freddy

Golden Freddy is one of the animatronics presented in Five Nights at Freddy’s 2. His non-withered version was present in the first game, where he was only an Easter egg. Golden Freddy has very low chances of appearing during all six nights. His probability of appearing is increased each night. He is one of the rarest characters to appear in the game.

His behavior is pretty predictable and easy to avoid. He can spawn right in front of you in your office, still sitting in the same position as in FNAF 1. If you don’t put on the mask or look at the cameras right away, there is a chance that he will jumpscare you.

Golden Freddy’s head can also sometimes be seen when flashing the Hallway. To counter him, you need just to stop flashing the light or just pull up the cameras or mask.

He uses the same exact model as Withered Freddy, but he is completely yellow. Golden Freddy always appears in front of the player in the same sitting position, and he has a proper jumpscare where his disembodied head flies towards you.

How to Beat All Nights

Night 1

The first night in Five Nights at Freddy’s 2 is simple and easy, like a first night can be in Five Nights at Freddy’s. You get a complete introduction to your surroundings by the Phone Guy who made his reappearance after FNAF 1.

The Marionette is the only thing you will have to worry about at 2 am as you need to constantly wind her music box and only the Toy animatronics are going to be active in small amounts, so just keep an eye on the vents and have fun exploring the place through the cameras. It’s going to be a pretty laid-back night.

Night 2

The next night is going to be a little bit harder, but it’s still quite manageable to beat even during the first try. A few new animatronics will become active such as Mangle and Withered Foxy, and on rare occasions, you will encounter Balloon Boy. Mangle, and Withered Foxy are the ones you want to pay attention to, since they are going to be constantly active throughout the night.

Mangle can leave Kid’s Cove immediately at the start of the night while slowly making her way to your office. You will need to remember to check on Foxy by shining the light into the Hallway, because if you don’t flash her enough, you can get jumpscared very early in the game.

Also, you need to take care of Marionette, so you should start building a routine of checking things that you will gradually develop as new challenges come and go.

The Toy animatronics can be more aggressive now, so you should check the vents for Toy Chica and Bonnie, and also Mangle is going to become a huge problem. But in the end, you don’t even need to check the cameras for Mangle as you are going to hear her when she comes into the vent opening. She emits an eerie radio static noise that you can’t miss at all.

Start developing your routine and check Foxy -> Vents -> Marionette, and repeat. There is no need to look at the cameras unless you are really curious about what’s happening.

Night 3

During the third night, almost all animatronics get activated. The Withered animatronics will start roaming the pizzeria, so you must use Freddy’s mask more often. Pay close attention to sounds as Balloon Boy will get more aggressive during this night – you don’t want him to take your batteries.

You don’t need to check other cameras besides the Prize Corner, where the music box will unwind faster than on prior nights. So you must constantly check it to not let Marionette escape.

Toy animatronics and Mangle will be active too, but you must solely focus on adapting the ability to pull up the Freddy mask on time, because when Withered animatronics come into your office, you must put the mask on as fast as possible.

Repeat the same routine from the last night, and you are good to go.

Night 4

Night 4 is the much harder version of Night 3, where the Toy animatronics and Mangle aren’t active as before. To survive this night, you must establish a routine that you will follow so you don’t end up lost checking multiple things at once. Naturally, you are going to want to stick with this routine until the end of the game.

First, you need to wind the music box then, when you pull it down, you will want to put the Freddy mask just in case an animatronic is waiting for you. If no one is there, you are going to flash the Hallway to check on Foxy and also check the vents when are you at it, then repeat.

You are going to be constantly doing that over and over again to practice it for the following nights. Try not to waste as much time as possible by looking at the cameras, and you are good to go. Memorizing this routine is a must if you want to succeed.

Nights 5, 6, 7

This strategy is also valid for the following nights. Nights 5 and 6 are harder versions of Night 4, where all animatronics are included. Even Golden Freddy is going to show up once or twice. If you memorize the routine, the rest will be perfected by constant practicing. It’s not easy to time everything perfectly at once, so you will have a lot of time dealing with timing and recognizing audio cues.

Night 7 is a custom night game mode, where you can decide how hard the animatronics are going to be. Everything said above is also valid for the seventh night.

FAQs

Question: Can Easter egg animatronics impact my playthrough?

Answer: Yes, they can. Shadow Bonnie and Shadow Freddy can crash your game in the middle of the night, so if you ever encounter them, you must somehow move them out of the way as fast as possible. But that is not something you should worry about, as there are only slim chances of them appearing.

Question: How can I unlock everything without beating a night?

Answer: You can unlock all stars and the custom night game mode by going into Five Nights at Freddy’s two and pressing the following buttons on your keyboard at the same time: C, D, +, 2. And you will have everything unlocked.

Question: Where can I play Five Nights at Freddy’s 2?

Answer: You can currently play and purchase Five Nights at Freddy’s two on PC, mobile, Xbox One, PS4, and Nintendo Switch.

FNAF 2 Office Guide: Conclusion

Five Nights of Freddy’s two may seem like one of the most complicated Five Nights at Freddy’s games out there, but it really isn’t. Once you get a hold of it, you will see how fun it can be to avoid deadly animatronics with such simple mechanics.

To entirely beat Five Nights at Freddy’s 2 and all custom night presets, you will have to invest a lot of time and effort into the game. But, it’s what makes it great. It may take some good practice to get a hold of it, but its replayability value is immeasurable to some other horror games.

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